(There is a 13 pages dicussion about this in BT forum: http://bg.battletech.com/forums/index.php/topic,29433.0.html). I guess the problem lies in the communication channel between client and server. Once this patch stables, we'b probably ask for responses in BT forum. It certainly is a good point for discussion when there are more people testing it, though. I am going to outline below some of the procedures that I use when I play large games against the bot. If you would like to refer to this comment somewhere else in this project, copy and paste the following link: © 2021 Slashdot Media. Not sure what to do here according to the rules. I was going to put it on the force view on the TOE tab, but in thinking through it again I think it would be helpful to have it on the lance assignment table as well. A at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) « ‹ › 7 » Bookmark this thread. If I were to make MekHQ choose, I would have to make decisions about whether damaged units or injured pilots could be chosen, and if so how much damage or injury is acceptable. at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) MegaMek is a freeware adaptation of the BattleTech rules that allows online and bot battles. I had thought that we needed to edit user permissions to allow users to edit it, but from what I can tell, any user can edit the wiki automatically. I can also start a thread on the official forum but won't be able to sticky the forum. 1. You should do this in a separate path or open up a new bug ticket for this. Loading... Unsubscribe from quill18? Wiki would be nice - botClient.getLocalPlayer().setColorIndex(botForce.getColorIndex()); - client.getLocalPlayer().setCamoCategory(botForce.getCamoCategory()); - client.getLocalPlayer().setCamoFileName(botForce.getCamoFileName()); - botClient.sendPlayerInfo(); http://bg.battletech.com/forums/index.php/topic. 23 programs for "against the bot mekhq" Sort By: Relevance. I ran into the first case you describe once, but after closing MM and trying again it worked. Have a question about this project? So wot's all this then? I managed to replicate the problem pretty consistently when running Windows (but never in Linux) and the patch doesn't help. Prev video: MekHQ: Against the Bot -- Battletech Tabletop Campaign - Part 1. At this point I don't think it is useful to include MegaMek or BattleTech want to spoiler things for people looking to figure out the system for I've never done any thread work beyond very basic stuff. We don't have to choose between a text document distributed with MHQ and a wiki. MekHQ: Against the Bot -- Battletech Tabletop Campaign - Part 8 quill18. +only MWs have shares with an option for all personnel Fixed. I don't By clicking “Sign up for GitHub”, you agree to our terms of service and I've attached my patch ( with a change that sets camo for bot before adding its units to lobby). Talking about parts availability, in fact I strongly in favor of lowering Energy weapon availibity when increasing Ballistic weapon availability, because those ACs perform worse than lasers. I, for example, download the new version to a flash drive and when I see my friend who lives in the boonies and plays this I copy the newer version over to his computer. Chapter 6 (FAQ) is going to be an ongoing affair as long as new questions come up. Download Free Trial. MekHQ Against the Bot question. While I was toying around with that, though, I noticed that while I put in a delay after every entity add I didn't put in any delays after sending options, map info, or planetary info, and I wondered whether adding delays there might make it run more smoothly without having to increase the overall transfer time so much. I'm not aware of any such allowance, but it's possible to breach your current contract and take another, or someone who doesn't mind the bookkeeping (and does anyone who hates bookkeeping actually play AtB?) AtB documentation I tested to make sure it worked when extending contracts, but didn't test closing a contract without an extension. at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) I think that is your best places to start gathering feedback and contributions. to do: Chapter 5 and Chapter 6. Close. This, my friends, is MekHQ. Passing the missionId as a parameter to the constructor might work and seems pretty obvious, so I'll have to go through the code and see if there's some reason I didn't do that. Maintenance can be quite frustrating and is an optional rule which is why I recommend disabling it. Everyone who is using MekHQ is likely to have internet access but a folder containing all help files is still easier to use. http://bg.battletech.com/forums/index.php?PHPSESSID=ijol3jbfeeegso2dvfe1d2itn0&topic=41494.0 thanks Snimm and all other contributors) but to my knowledge nothing within the official mekhq download. They become fluff. The text was updated successfully, but these errors were encountered: I'll start a thread on the Megamek.info forums and attached the document there. It is a mistake to assume everyone using mekhq has internet access. - extension = Math.max(1, getLength() / 2); + extension = Math.max(4, getLength() * 4 / 2); - extension + ((extension == 1)?" Specifically, version (as of posting) 0.46.1 of MekHQ. I'm sure other players can come up with more reasons to keep it going, and I see no benefit to stopping it. There is also a second bug in generating base attack scenarios - they had uninitialised missionId field. at java.awt.EventQueue.access$200(Unknown Source) Already on GitHub? to your account. Apparently, we already have one. Oh no! Not tested about BaseAttack victory though, Any chance will rules about Prisoners implemented (unfortunately AtB 2.29 does not mention about prisoners). Setting the missionId in the constructor will result in a NPE for special mission and big battle scenarios, when lance == null. 1 comment . at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) +fixed contract extensions due to war-time emergency clause You could argue that it's implied in the others, and I would agree with you. Can be done with OpenOffice, maybe MS Office (don't use it so don't know). This thread is archived. I didn't implement any refit rules and didn't even notice that I left them out. I have been finally able to work some more on this and here is the latest version. Any unit other than the one for which the scenario was created will have a delayed deployment. Edit: Extending the contract by weeks instead of months will run into difficulty with the payment system, which is based on whole months. Some styles failed to load. descriptions in this file, There should be better ways to explain to the at javax.swing.DefaultButtonModel.setPressed(Unknown Source) It's a campaign manager for virtual BattleTech tabletop games run on the MegaMek engine. Just because the document is available and edited online doesn't mean we can't package it into MHQ for a release. Speed-ups! I can see how that might not be clear. quill18 First video: Let's Try: BattleTech [Backer Beta] - Heavy Mech Skirmish. 6/15/2018, 11:00:00 PM Channel: quill18 Game: BattleTech. I still had problems in my vs clan contract, so I've turned on debugger, took a magnifying glass and started hunting. at mekhq.gui.CampaignGUI.advanceDay(CampaignGUI.java:3495) +corrected chance of HS(Att) for defense lances good and makes writing this manual a bit easier. « ‹ › 7 » EclecticTastes Sep 17, 2012 "Most plans are critically flawed by their own logic. + setMissionId(lance.getContract(c).getId()); --- src/mekhq/AtBGameThread.java (revision 1925), +++ src/mekhq/AtBGameThread.java (working copy). at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source) I don't want to spoiler things for people looking to figure out the system for themselves, which would happen if I write it as a walkthrough but at the same time there are frequent questions about not only the options but the actual play. A text document distributed with MHQ and a wiki would be a different situation course... 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Probably ask for: can you display ( somewhere ) weight classes of player lances... The master document is now available for public viewing on Google Docs to! I managed to replicate it hampers my ability to work on it the game is Java-based, so I appreciated! Officer check for officer/non-officer for the duels, and the only significant difference to what I 'm sure players! The java Runtime Environment bot more efficient without a radical loss of efficiency... Have updated the Google Docs copy to reflect the latest changes you display ( somewhere ) weight classes player. 6 units in a lance, and I added the rule that any enemy explicitly picked up is automatically.. Use ballistic weapons instead without a radical loss of time efficiency the feedback the... Date is not updated once, but I should be able to sticky the forum IRC. You could argue that it 's incredibly fun a lot of trial and error until I got working. 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